Since their inception, video games have been limited by two key factors: the power of each generation’s hardware and developers’ ability to work within that limit and exploit its full potential. The latter has enabled the release of games that have surprised, seeming almost technically impossible for the time. It has also facilitated a sustained evolution, bringing us to the point where photorealism appears to be a stone’s throw away.
Similarly, consoles have played a crucial role. I know many of us prefer to play on PC but consoles have been the driving force in the industry such that they are now so significant that they are monopolising development cycles. Gone are the days when games were created exclusively for PC, taking full advantage of the platform’s hardware; today, the focus is entirely on each generation’s top consoles and this has very clear consequences.
Consoles have had some very positive effects on the world of video games, but they have also had some negative effects. Life cycles have continued to increase at a considerable rate and this, together with exclusive developments focused on consoles, has hindered the full exploitation of the hardware found in the latest generation of PC and slowed the evolution of video games in a broader sense.